design.vecreal.com / workshop / V valley · round 8

Brand reference · workshop · round 8 · 2026-05-12

V valley · round 8 — R4-Bhm valley lowered to y=32.5 (preserving proportions)

Operator picked R4-Bhm at round 7 then asked to lower the valley by "a touch, like one pixel, while preserving proportions." V silhouette stays identical (outer x=9, apex y=50.27, aspect 1.171 matching Bw). Valley vertex moves from y=32 → y=32.5. To keep parallel legs at the preserved outer slope, stroke drops from 12.58 → 12.29 — still substantially thicker than R4-A's 12, still parallel (zero taper).

The parametric relationship — why stroke changes when valley moves

Outer geometry held: outer x=9, apex y=50.27, outer slope (50.27-14)/(30-9) = 1.7273. With parallel inner legs locked at the same slope, inner top x is derived from valley y: inner_top_x = 32 − (valley_y − 14)/1.7273. Stroke = inner_top_x − 9. Deeper valley → inner top moves outward → stroke narrows.

Valley yInner top xStrokeNote
3221.5812.58round 7 R4-Bhm
32.321.4112.41alternative
32.721.1712.17alternative
3321.0012.00= R4-Bw exactly

At y=32.5: 0.5 viewBox units deeper than round 7. At 80 px wordmark display that's ~0.67 px deeper; at 140 px it's ~1.18 px. Stroke 12.29 is 0.29 thicker than R4-A's 12 — still solid legs, just lighter than round 7's chunky 12.58.

Trade-off note: if you wanted to lower the valley AND preserve stroke 12.58 exactly, we'd have to either break parallel-legs (slight taper) or extend the V outer further (silhouette change). Lowering with parallel preserved is the cleanest move.

Section A · Locked rev-10 system reference

R4-A baseline at 80 px against the locked rev-10 system (Bold + -0.04em + V 0.66em + dot 0.23em).

locked rev-10 · R4-A production current · stroke 12 → 11.7
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Section B · Valley-depth progression at 80 px — R4-Bhm valley y=32 → y=32.5 → y=33

Same V silhouette (outer x=9, apex y=50.27, aspect 1.171) across all three Bhm/Bw rows. Only the valley y changes. R4-A at top as system baseline.

R4-A baseline production · 44 × 38 silhouette
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R4-Bhm @ y=32 round 7 · stroke 12.58
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R4-Bw @ y=33 endpoint reference · stroke 12.00
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Section C · V geometry isolated — valley-depth progression, no markers

Same V outer silhouette (46 × 39.27) across the three Bhm/Bw cells. The valley round moves down 0.5 units between cells. The change is small but visible at this scale.

R4-Abaseline · 44 × 38
R4-Bhm @ y=32round 7 · stroke 12.58
R4-Bw @ y=33endpoint · stroke 12.00

Section D · Valley-depth progression at 140 px — close inspection

Display-size compare. The valley shift between y=32 and y=32.5 reads most clearly here.

R4-Bhm @ y=32 ⇄ y=32.5 ⇄ y=33 at 140 px

R4-Bhm @ y=32
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R4-Bw @ y=33
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Section E · Small-size readability — 24 / 32 / 48 px

Valley-depth changes of 0.5 units are sub-pixel at small sizes — all three Bhm/Bw variants render essentially identically below 48 px.

  24 px nav / sidebar 32 px breadcrumb 48 px body
R4-A baseline ecreal. ecreal. ecreal.
R4-Bhm @ y=32 ecreal. ecreal. ecreal.
R4-Bw @ y=33 ecreal. ecreal. ecreal.

Spec summary

Variant Valley y Inner top (L, R) Stroke const. Curve dips to V silhouette Notes
R4-A 32 sharp 22, 42 12 → 11.7 n/a (sharp) 44 × 38 · aspect 1.158 baseline · sharp inner
R4-Bhm @ y=32 32 round 21.58, 42.42 12.58 const 31.35 46 × 39.27 · aspect 1.171 round 7 · chunky parallel legs
R4-Bw @ y=33 33 round 21.00, 43.00 12.00 const 32.35 46 × 39.27 · aspect 1.171 Path B endpoint · matches R4-A stroke

Recommendation R4-Bhm @ y=32.5 — valley vertex lowered 0.5 units from round 7, stroke 12.29 constant (parallel preserved), V silhouette unchanged. The valley curve dips to y=31.85, 0.5 units deeper than round 7's y=31.35 and 0.5 units shallower than R4-Bw's y=32.35 — splitting the difference cleanly between R4-B's "shallow round" and R4-Bw's "full-depth round."

If y=32.5 isn't quite right — y=32.3 or y=32.7 are clean intermediate steps (strokes 12.41 and 12.17 respectively). The math is continuous: just name the depth and I generate the path.

If you want this stroke 12.58 preserved at deeper valley — flag, and I'll either break parallel (slight taper) or extend the V outer silhouette to give room. But the cleanest move is staying parallel and accepting the small stroke shift.

Call R4-A | R4-Bhm-32 | R4-Bhm-325 | R4-Bw | another-depth and the SVG regen runs.

Vecreal · brand workshop · 2026-05-12 · v-valley round 8 (R4-Bhm valley lowered to y=32.5)