design.vecreal.com / workshop / V valley · round 8
Brand reference · workshop · round 8 · 2026-05-12
V valley · round 8 — R4-Bhm valley lowered to y=32.5 (preserving proportions)
Operator picked R4-Bhm at round 7 then asked to lower the valley by "a touch, like one pixel, while preserving proportions." V silhouette stays identical (outer x=9, apex y=50.27, aspect 1.171 matching Bw). Valley vertex moves from y=32 → y=32.5. To keep parallel legs at the preserved outer slope, stroke drops from 12.58 → 12.29 — still substantially thicker than R4-A's 12, still parallel (zero taper).
The parametric relationship — why stroke changes when valley moves
Outer geometry held: outer x=9, apex y=50.27, outer slope (50.27-14)/(30-9) = 1.7273.
With parallel inner legs locked at the same slope, inner top x is derived from valley y:
inner_top_x = 32 − (valley_y − 14)/1.7273. Stroke = inner_top_x − 9.
Deeper valley → inner top moves outward → stroke narrows.
| Valley y | Inner top x | Stroke | Note |
|---|---|---|---|
| 32 | 21.58 | 12.58 | round 7 R4-Bhm |
| 32.3 | 21.41 | 12.41 | alternative |
| 32.5 ★ | 21.29 | 12.29 | round 8 proposed "touch deeper" |
| 32.7 | 21.17 | 12.17 | alternative |
| 33 | 21.00 | 12.00 | = R4-Bw exactly |
At y=32.5: 0.5 viewBox units deeper than round 7. At 80 px wordmark display that's ~0.67 px deeper; at 140 px it's ~1.18 px. Stroke 12.29 is 0.29 thicker than R4-A's 12 — still solid legs, just lighter than round 7's chunky 12.58.
Trade-off note: if you wanted to lower the valley AND preserve stroke 12.58 exactly, we'd have to either break parallel-legs (slight taper) or extend the V outer further (silhouette change). Lowering with parallel preserved is the cleanest move.
Section A · Locked rev-10 system reference
R4-A baseline at 80 px against the locked rev-10 system (Bold + -0.04em + V 0.66em + dot 0.23em).
Section B · Valley-depth progression at 80 px — R4-Bhm valley y=32 → y=32.5 → y=33
Same V silhouette (outer x=9, apex y=50.27, aspect 1.171) across all three Bhm/Bw rows. Only the valley y changes. R4-A at top as system baseline.
Section C · V geometry isolated — valley-depth progression, no markers
Same V outer silhouette (46 × 39.27) across the three Bhm/Bw cells. The valley round moves down 0.5 units between cells. The change is small but visible at this scale.
Section D · Valley-depth progression at 140 px — close inspection
Display-size compare. The valley shift between y=32 and y=32.5 reads most clearly here.
R4-Bhm @ y=32 ⇄ y=32.5 ⇄ y=33 at 140 px
Section E · Small-size readability — 24 / 32 / 48 px
Valley-depth changes of 0.5 units are sub-pixel at small sizes — all three Bhm/Bw variants render essentially identically below 48 px.
| 24 px nav / sidebar | 32 px breadcrumb | 48 px body | |
|---|---|---|---|
| R4-A baseline | ecreal. | ecreal. | ecreal. |
| R4-Bhm @ y=32 | ecreal. | ecreal. | ecreal. |
| R4-Bhm @ y=32.5 ★ | ecreal. | ecreal. | ecreal. |
| R4-Bw @ y=33 | ecreal. | ecreal. | ecreal. |
Spec summary
| Variant | Valley y | Inner top (L, R) | Stroke const. | Curve dips to | V silhouette | Notes |
|---|---|---|---|---|---|---|
| R4-A | 32 sharp | 22, 42 | 12 → 11.7 | n/a (sharp) | 44 × 38 · aspect 1.158 | baseline · sharp inner |
| R4-Bhm @ y=32 | 32 round | 21.58, 42.42 | 12.58 const | 31.35 | 46 × 39.27 · aspect 1.171 | round 7 · chunky parallel legs |
| R4-Bhm @ y=32.5 ★ | 32.5 round | 21.29, 42.71 | 12.29 const | 31.85 | 46 × 39.27 · aspect 1.171 | round 8 · valley "touch deeper" · parallel preserved |
| R4-Bw @ y=33 | 33 round | 21.00, 43.00 | 12.00 const | 32.35 | 46 × 39.27 · aspect 1.171 | Path B endpoint · matches R4-A stroke |
Recommendation R4-Bhm @ y=32.5 — valley vertex lowered 0.5 units from
round 7, stroke 12.29 constant (parallel preserved), V silhouette unchanged. The valley curve
dips to y=31.85, 0.5 units deeper than round 7's y=31.35 and 0.5 units shallower than
R4-Bw's y=32.35 — splitting the difference cleanly between R4-B's "shallow round" and
R4-Bw's "full-depth round."
If y=32.5 isn't quite right — y=32.3 or y=32.7 are clean intermediate
steps (strokes 12.41 and 12.17 respectively). The math is continuous: just name the depth
and I generate the path.
If you want this stroke 12.58 preserved at deeper valley — flag, and I'll
either break parallel (slight taper) or extend the V outer silhouette to give room. But
the cleanest move is staying parallel and accepting the small stroke shift.
Call R4-A | R4-Bhm-32 | R4-Bhm-325 | R4-Bw | another-depth and the SVG regen
runs.
Vecreal · brand workshop · 2026-05-12 · v-valley round 8 (R4-Bhm valley lowered to y=32.5)