design.vecreal.com / workshop / V valley · round 5
Brand reference · workshop · round 5 · 2026-05-12
V valley · round 5 — inner top corners rounded (curve cohesion all five vertices)
Operator caught the miss: the inner top corners (where the flat top of each leg meets the inner diagonal descending to valley) are still sharp. With every other vertex rounded, the sharp inside-top corners read as inconsistent curve language. Round 5 applies r=2 corner rounding at each inner top vertex across all five rounded variants — matching the outer top corner radius (also r=2).
The five V vertices — full curve-language cohesion
- ✓ Outer top-left corner — rounded since R4-A baseline
- ✓ Outer top-right corner — rounded since R4-A baseline
- ✓ Outer apex (bottom of V) — rounded since R4-A baseline
- ✓ Inner valley (V's inside tip) — rounded since R4-B
- ✓ NEW (round 5) Inner top corners (× 2) — flat-top to diagonal junctions
Why r=2. The outer top corners use Q-curve with control at the geometric corner vertex and ~2 units of flat-top traded for ~1.7 units along the diagonal — call this r=2. Mirroring the same r=2 at each inner top vertex keeps the corner radius consistent across the V's outline.
Concrete change for R4-B. Inner TR vertex at (42, 14): flat
top now ends 2 units further right at (44, 14), then Q-curve
Q 42 14 41.03 15.75 rounds through the corner with control at the vertex.
Diagonal then continues straight to the valley curve start. Mirror at inner TL
(22, 14). Applied across all rounded variants with each variant's specific
inner-top x coordinate.
What stays. Round-4 parallel-leg geometry (zero taper, constant stroke top to valley) preserved on all R4-Bp variants. R4-Bw Path B outer silhouette preserved. Valley depths preserved (y=32/33/34 per variant). Only the corners change.
Section A · Locked rev-10 system reference
Single row showing the locked system at display size. All variants below render against this.
Section B · V variants at 80 px — round-5 set with inner top corners rounded
R4-A reference (sharp inner everything, production current). Then five round-5 variants with all five vertices rounded — same valley + leg geometry as round 4 plus the new inner-top-corner fix.
Section C · Cohesion fix before/after — R4-A vs R4-B at 140 px
The "big miss" comparison. R4-A current (sharp inner valley + sharp inner top corners) vs R4-B round-5 (rounded valley + rounded inner top corners). Curve language now consistent across all five vertices.
Sharp-inner-everything ⇄ Rounded-all-five-vertices
Section D · V geometry isolated — all six variants, no markers
Strip wordmark context. All five rounded variants now show consistent curve language at every vertex. The leg uniformity from round 4 is preserved.
Section E · Top picks at 140 px — R4-B, R4-Bp1, R4-Bw (all with rounded inner top)
Three serious candidates at display size. R4-B keeps original valley depth + slight inherent taper. R4-Bp1 mild valley extension + parallel uniform legs. R4-Bw preserves stroke 12 with slightly wider V silhouette.
Top picks at 140 px
Section F · Small-size readability — 24 / 32 / 48 px
Corner rounding at r=2 should not break small-size legibility — at 16-24 px the corner round is sub-pixel and disappears, leaving the V's overall shape intact.
| 24 px nav / sidebar | 32 px breadcrumb | 48 px body | |
|---|---|---|---|
| R4-B | ecreal. | ecreal. | ecreal. |
| R4-Bp0 | ecreal. | ecreal. | ecreal. |
| R4-Bp1 ★ | ecreal. | ecreal. | ecreal. |
| R4-Bp2 | ecreal. | ecreal. | ecreal. |
| R4-Bw · PATH B | ecreal. | ecreal. | ecreal. |
Spec summary
| Variant | Outer corners | Apex | Valley | Inner top corners | Leg stroke (top → valley) | Read |
|---|---|---|---|---|---|---|
| R4-A | rounded r=2 | rounded | sharp · y=32 | SHARP | 12 → 11.7 (2.4% taper) | production current — inconsistent inside |
| R4-B | rounded r=2 | rounded | rounded · y=32 | rounded r=2 ✓ | 12 → 11.7 (2.4% taper) | full cohesion + original valley depth |
| R4-Bp0 | rounded r=2 | rounded | rounded · y=32 | rounded r=2 ✓ | 11.71 constant | full cohesion + zero taper |
| R4-Bp1 ★ | rounded r=2 | rounded | rounded · y=33 | rounded r=2 ✓ | 11.14 constant | full cohesion + mild valley + uniform legs |
| R4-Bp2 | rounded r=2 | rounded | rounded · y=34 | rounded r=2 ✓ | 10.57 constant | full cohesion + more valley + thinner uniform |
| R4-Bw | rounded r=2 · wider | rounded · deeper | rounded · y=33 | rounded r=2 ✓ | 12 constant | full cohesion + stroke 12 + V silhouette ~4.5% wider |
Recommendation R4-Bp1. Full curve cohesion across all five vertices, mild
valley extension at y=33, parallel inner/outer legs (zero taper), stroke 11.14 constant
top-to-valley. The wordmark is now fully cohesive — every angle on the V's outline curves
with the same r=2 radius, the valley reads as a soft round, the legs read uniform, and
the inner top corners no longer break the flow.
Once you call R4-A | R4-B | R4-Bp0 | R4-Bp1 | R4-Bp2 | R4-Bw I'll
lock the V, regenerate assets/wordmark.svg with the locked geometry +
Inter Bold text-as-paths in a single clean pass, and propagate (favicon, monogram,
LinkedIn assets, landing) atomically.
Vecreal · brand workshop · 2026-05-12 · v-valley round 5