design.vecreal.com / workshop / V valley · round 5

Brand reference · workshop · round 5 · 2026-05-12

V valley · round 5 — inner top corners rounded (curve cohesion all five vertices)

Operator caught the miss: the inner top corners (where the flat top of each leg meets the inner diagonal descending to valley) are still sharp. With every other vertex rounded, the sharp inside-top corners read as inconsistent curve language. Round 5 applies r=2 corner rounding at each inner top vertex across all five rounded variants — matching the outer top corner radius (also r=2).

The five V vertices — full curve-language cohesion

Why r=2. The outer top corners use Q-curve with control at the geometric corner vertex and ~2 units of flat-top traded for ~1.7 units along the diagonal — call this r=2. Mirroring the same r=2 at each inner top vertex keeps the corner radius consistent across the V's outline.

Concrete change for R4-B. Inner TR vertex at (42, 14): flat top now ends 2 units further right at (44, 14), then Q-curve Q 42 14 41.03 15.75 rounds through the corner with control at the vertex. Diagonal then continues straight to the valley curve start. Mirror at inner TL (22, 14). Applied across all rounded variants with each variant's specific inner-top x coordinate.

What stays. Round-4 parallel-leg geometry (zero taper, constant stroke top to valley) preserved on all R4-Bp variants. R4-Bw Path B outer silhouette preserved. Valley depths preserved (y=32/33/34 per variant). Only the corners change.

Section A · Locked rev-10 system reference

Single row showing the locked system at display size. All variants below render against this.

locked rev-10 Bold + -0.04em + V 0.66em + dot 0.23em
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Section B · V variants at 80 px — round-5 set with inner top corners rounded

R4-A reference (sharp inner everything, production current). Then five round-5 variants with all five vertices rounded — same valley + leg geometry as round 4 plus the new inner-top-corner fix.

R4-A reference production current · sharp inner
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R4-B rounded valley y=32 + rounded inner top
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R4-Bp0 parallel y=32 · stroke 11.71 · rounded inner top
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R4-Bp2 parallel y=34 · stroke 10.57 · rounded inner top
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R4-Bw · PATH B wider V outer · stroke 12 · rounded inner top
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Section C · Cohesion fix before/after — R4-A vs R4-B at 140 px

The "big miss" comparison. R4-A current (sharp inner valley + sharp inner top corners) vs R4-B round-5 (rounded valley + rounded inner top corners). Curve language now consistent across all five vertices.

Sharp-inner-everything ⇄ Rounded-all-five-vertices

R4-A · before · sharp
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R4-B · after · all rounded
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Section D · V geometry isolated — all six variants, no markers

Strip wordmark context. All five rounded variants now show consistent curve language at every vertex. The leg uniformity from round 4 is preserved.

R4-Acurrent · sharp inner
R4-Brounded y=32 + corners
R4-Bp0parallel y=32 + corners
R4-Bp2parallel y=34 + corners
R4-BwPath B + corners

Section E · Top picks at 140 px — R4-B, R4-Bp1, R4-Bw (all with rounded inner top)

Three serious candidates at display size. R4-B keeps original valley depth + slight inherent taper. R4-Bp1 mild valley extension + parallel uniform legs. R4-Bw preserves stroke 12 with slightly wider V silhouette.

Top picks at 140 px

R4-B
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R4-Bw · PATH B
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Section F · Small-size readability — 24 / 32 / 48 px

Corner rounding at r=2 should not break small-size legibility — at 16-24 px the corner round is sub-pixel and disappears, leaving the V's overall shape intact.

  24 px nav / sidebar 32 px breadcrumb 48 px body
R4-B ecreal. ecreal. ecreal.
R4-Bp0 ecreal. ecreal. ecreal.
R4-Bp2 ecreal. ecreal. ecreal.
R4-Bw · PATH B ecreal. ecreal. ecreal.

Spec summary

Variant Outer corners Apex Valley Inner top corners Leg stroke (top → valley) Read
R4-A rounded r=2 rounded sharp · y=32 SHARP 12 → 11.7 (2.4% taper) production current — inconsistent inside
R4-B rounded r=2 rounded rounded · y=32 rounded r=2 ✓ 12 → 11.7 (2.4% taper) full cohesion + original valley depth
R4-Bp0 rounded r=2 rounded rounded · y=32 rounded r=2 ✓ 11.71 constant full cohesion + zero taper
R4-Bp2 rounded r=2 rounded rounded · y=34 rounded r=2 ✓ 10.57 constant full cohesion + more valley + thinner uniform
R4-Bw rounded r=2 · wider rounded · deeper rounded · y=33 rounded r=2 ✓ 12 constant full cohesion + stroke 12 + V silhouette ~4.5% wider

Recommendation R4-Bp1. Full curve cohesion across all five vertices, mild valley extension at y=33, parallel inner/outer legs (zero taper), stroke 11.14 constant top-to-valley. The wordmark is now fully cohesive — every angle on the V's outline curves with the same r=2 radius, the valley reads as a soft round, the legs read uniform, and the inner top corners no longer break the flow.

Once you call R4-A | R4-B | R4-Bp0 | R4-Bp1 | R4-Bp2 | R4-Bw I'll lock the V, regenerate assets/wordmark.svg with the locked geometry + Inter Bold text-as-paths in a single clean pass, and propagate (favicon, monogram, LinkedIn assets, landing) atomically.

Vecreal · brand workshop · 2026-05-12 · v-valley round 5