design.vecreal.com / workshop / V valley · round 4

Brand reference · workshop · round 4 · 2026-05-12

V valley · round 4 — parallel legs (constant stroke top to valley)

R4-Bv's taper (legs wider at top than valley) threw the eye off. Round 4 fixes by going to parallel inner/outer slopes — stroke stays constant from top to valley. With the V's locked outer silhouette, that creates a fixed trade between valley depth and leg width: deeper valley means thinner constant stroke. Three Path-A variants at three depths, plus one Path-B option that widens the V outer to preserve stroke 12.

The constraint — why "deep valley + thick legs" can't both be true

With the V's outer silhouette held (outer top at x=10, apex outer at y=49, slope 1.75), parallel legs (inner slope = outer slope) force a fixed relationship between valley depth and stroke width:

Valley yConstant strokeNote
3211.71parallel at original depth (R4-Bp0)
3410.57R4-Bp2 — more valley
369.43R4-D, operator-rejected "too skinny"

Pick where on the curve to sit. Mild valley extension (y=33) costs ~7% of stroke (12 → 11.14). At this stroke width legs still read substantial. R4-D at 9.43 (~21% reduction) was where it broke.

R4-A and R4-B have a tiny built-in taper — inner slope 1.8 vs outer 1.75 gives 2.4% taper (stroke 12 at top → 11.71 at valley). That's effectively invisible at display sizes. R4-Bv was 14.6% taper (six times worse) — that's what threw the eye off. The 2.4% on R4-A/B isn't the issue.

Path B alternative — modify the V's outer silhouette (outer top out to x=9, apex extended to y=50.27) to preserve stroke 12 with valley at y=33. V becomes ~4.5% wider, ~3.3% taller. Brand-mark silhouette shifts. Included as R4-Bw for one comparison row.

Section A · Locked rev-10 system reference

Single row, R4-A at 80 px. Confirms the locked system (Bold + -0.04em + dot 0.23em + V height 0.66em). All variants below render against this.

locked rev-10 Bold + -0.04em + V 0.66em
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Section B · V variants at 80 px — parallel-leg refinements

R4-A and R4-B as references (slight inherent taper, ~2.4%). R4-Bp0, R4-Bp1, R4-Bp2 are Path A parallel-leg variants at three valley depths. R4-Bw is the Path B option (wider V silhouette preserves stroke 12).

R4-A reference sharp · stroke 12 → 11.7 (2.4% taper)
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R4-B reference rounded y=32 · stroke 12 → 11.7
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R4-Bp0 parallel · y=32 · stroke 11.71 constant
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R4-Bp2 parallel · y=34 · stroke 10.57
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R4-Bw · PATH B wider V outer · y=33 · stroke 12 preserved
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Section C · V geometry isolated — all six variants, no markers

Strip wordmark context. Look at leg uniformity (Bp variants should read perfectly consistent from top to valley) and at the slight silhouette difference of R4-Bw (wider outer, deeper apex).

R4-Acurrent · 2.4% taper
R4-Brounded y=32
R4-Bp0parallel y=32
R4-Bp2parallel y=34
R4-BwPath B · wider V

Section D · Top picks at 140 px — R4-B, R4-Bp1, R4-Bw

Display-size compare. R4-B (original valley, slight taper) vs R4-Bp1 (Path A, parallel, mild valley extension, thinner stroke) vs R4-Bw (Path B, parallel, preserves stroke, slightly wider V silhouette).

Top picks at 140 px

R4-B · reference
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R4-Bw · PATH B
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Section E · Small-size readability — 24 / 32 / 48 px

Top picks at favicon / sidebar / breadcrumb scale. Parallel-leg variants should not break small-size rendering — the thinning is sub-pixel at these scales.

  24 px nav / sidebar 32 px breadcrumb 48 px body
R4-B reference ecreal. ecreal. ecreal.
R4-Bp0 · parallel y=32 ecreal. ecreal. ecreal.
R4-Bp2 · parallel y=34 ecreal. ecreal. ecreal.
R4-Bw · PATH B ecreal. ecreal. ecreal.

Spec summary

Variant Path Valley Inner top (left, right) Outer silhouette Stroke (top → valley) Read
R4-A reference sharp · y=32 22, 42 x=10, apex y=49 12 → 11.7 (2.4% taper) current — taper invisible at scale
R4-B reference rounded · y=32 22, 42 x=10, apex y=49 12 → 11.7 (2.4% taper) operator-favored rounded version
R4-Bp0 A · parallel rounded · y=32 21.71, 42.29 x=10, apex y=49 11.71 constant perfectly uniform at original depth
R4-Bp2 A · parallel rounded · y=34 20.57, 43.43 x=10, apex y=49 10.57 constant more valley + uniform · pushes thinness
R4-Bw B · widen V rounded · y=33 21, 43 x=9, apex y=50.27 (wider/taller) 12 constant preserves stroke; V silhouette shifts ~4.5% wider

Recommendation R4-Bp1 — parallel legs at valley y=33. Mild valley extension (1 unit deeper than R4-A), stroke 11.14 constant top-to-valley (~7% thinner than R4-A's top stroke but consistent throughout). Section C shows the legs read as uniform; Section E confirms small-size legibility holds.

If R4-Bp1 still reads too thin at 140 px (Section D), R4-Bp0 keeps the parallel-leg principle without losing any stroke — valley stays at original y=32, stroke 11.71 constant. Or R4-Bw (Path B) preserves stroke 12 at deeper valley by widening the V outer — but you'd be locking a different V silhouette than what was approved in rev-6 favicon work.

Once you call R4-A | R4-B | R4-Bp0 | R4-Bp1 | R4-Bp2 | R4-Bw I lock and propagate. Operator note: you said you'll wait to finalize the wordmark and do one SVG regeneration with the final — happy to hold here until you're confident.

Vecreal · brand workshop · 2026-05-12 · v-valley round 4