design.vecreal.com / workshop / Wordmark V valley refinement

Brand reference · workshop · iteration · 2026-05-12

Wordmark V valley — inner-vertex polish on R4

R4 (rounded apex + rounded top corners) reads cohesive on the outside but the inside valley is still a hard point, and the wedge between valley and apex looks ink-heavy. Two refinement axes applied to R4's inside vertex while leaving the apex untouched: round the valley (curve language cohesion) and lower the valley toward the apex (shortens the wedge, reduces mass). System held at S2 Bold + dot 0.23em — dot decision deferred until V locks.

What's being explored

R4-A current R4 — sharp valley at (32, 32), baseline reference.

R4-B rounded valley only — Q-curve through the inner vertex at preserved depth y=32. Addresses "sharp edge in valley." Mass unchanged.

R4-C lowered valley only — moves valley to (32, 36). Wedge area ~32% smaller. Inside V deeper, throat between valley and apex shorter. Sharp inside vertex preserved (still inconsistent with rounded apex).

R4-D lowered + rounded — combines both moves. Valley at (32, 36), rounded. Curve language now consistent across all three vertices. Recommended.

R4-E lowered more + rounded — valley at (32, 37). Wedge ~40% smaller. Pushes how deep the inside V can go before legs feel over-tapered.

R1 sharp-everywhere baseline rendered at the top as sanity reference, since you flagged R1 and R4 as the two cleanest. R1 is its own kind of cohesion (all-sharp).

Section A · R4 valley variants — full wordmark at 80 px, S2 Bold

Top row: R1 baseline (sharp everywhere) as sanity reference. Then R4-A through R4-E. Compare valley sharpness, wedge density, and how the inside of the V relates to the rounded apex.

R1 reference sharp valley + sharp apex
ecreal
R4-A current · sharp valley y=32
ecreal
R4-B rounded valley · y=32
ecreal
R4-C lowered y=36 · sharp
ecreal
ecreal
R4-E lowered y=37 + rounded · aggressive
ecreal

Section B · V geometry only — large, isolated, with vertex markers

Each V rendered at full size with cyan markers on apex and valley control points. Strip away the text and dot to focus the eye on the inside-vertex treatment and wedge mass between valley and apex.

R1sharp baseline
R4-Asharp valley
R4-Brounded valley
R4-Clowered, sharp
R4-Eaggressive

Section C · Close inspection — R4-A vs R4-D at 140 px

Reference (current R4) vs recommended (R4 with lowered + rounded valley) at display size. Look at the inside of the V — the throat between valley and apex.

R4-A (current) ⇄ R4-D (recommended)

R4-A · current
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Section D · Small-size readability — 24 / 32 / 48 px across all R4 variants

Refinements should not break favicon / sidebar / breadcrumb scale. At 16–32 px the V is reduced to a few pixels of geometry; any over-refinement (especially the more aggressive R4-E lowering) shows up here as mush.

  24 px nav / sidebar 32 px breadcrumb 48 px body
R1 reference ecreal. ecreal. ecreal.
R4-A ecreal. ecreal. ecreal.
R4-B ecreal. ecreal. ecreal.
R4-C ecreal. ecreal. ecreal.
R4-E ecreal. ecreal. ecreal.

Spec summary

Variant Apex Top corners Valley Wedge area Read
R1 sharp (tiny Q) sharp sharp · y=32 baseline (220 u²) modern-tech · all-sharp cohesion
R4-A rounded rounded sharp · y=32 baseline + apex (heavier) rounded outside / sharp inside (inconsistent)
R4-B rounded rounded rounded · y=32 unchanged curve cohesion fixed, wedge still heavy
R4-C rounded rounded sharp · y=36 ~32% lighter (150 u²) mass fixed, valley still inconsistent
R4-E rounded rounded rounded · y=37 ~40% lighter (130 u²) aggressive · check small-size legibility before locking

Recommendation R4-D — lowered valley to y=36 with rounded inside vertex. Curve language consistent on all three V vertices, ~32% lighter wedge between valley and apex, small-size readability intact (Section D matrix). Alternatives: R4-B if you want minimum geometry change (rounding only, no mass move), R4-E if the wedge still feels heavy at 80 px.

Once V locks, we revisit the dot — at this point I'd predict you stay at 0.23em (the lighter wedge in R4-D reduces the need to upsize the dot for balance).

Vecreal · brand workshop · 2026-05-12 · v-valley refinement