design.vecreal.com / Workshop / V refinement
Brand atom workshop · wordmark · V1 refinement (subtle precision)
Operator feedback on character workshop: V1 cleanest, others too chunky / messy / off-character. Refinement direction is subtler, not bolder. Five variants explore single-axis precision moves around V1's pointed-apex wide-stance geometry: apex treatment (true point vs small clean curve) and leg thinning (12u → 10u). All preserve V1's character, dot, V-e margin.
Why V1 is the right base + what subtle refinement can do
V1's pointed apex preserves kinetic decisiveness. A pointed V reads as an arrow pointing down to a moment — direction + finality. Flat or wide-curved apexes (V2 / V4 / V5) replace that moment with horizontal mass and break the kinetic flow. Don't fight what V1 does well.
V1's wide stance gives it presence as a MARK. Narrowing (V3) made it just a V letter — lost the bookend-mark function. Keep the wide stance.
The refinement opportunities are PRECISION moves. Two single-axis adjustments add "designed" feel without disrupting V1's character:
(a) Apex precision — true point (no Q curve) reads sharper / more
decisive; small clean Q curve reads as polished / considered.
(b) Leg thinning — 12u → 10u legs (inner top moved outward) makes the
V more delicate without changing stance or apex.
| VARIANT | Apex | Legs | Reads as |
|---|---|---|---|
| R1 ★ current | tiny Q (2u × 2u) | 12u | decisive, modern (baseline) |
| R2 true point | single point (no curve) | 12u | sharpest, maximum kinetic |
| R3 ★ refined curve | small clean Q (4u × 3u) | 12u | considered polish, "designed corner" |
| R4 thinner legs | tiny Q (2u × 2u) | 10u | more delicate, less stroke-heavy |
| R5 combined | small clean Q (4u × 3u) | 10u | most refined, max "designed" feel |